![]() New roadblocks are added for new and old items alike to basically require you to get all your abilities, whereas Metroid II left a lot optional, acting instead as helpful boosts to your power rather than requirements (a philosophy I quite like that the series began with the first game, but started to fade away with Super Metroid). It's a remake of a linear game, so having crazy sequence breaks isn't expected, but the game feels like it overly dictates where you go and in what order. The game blocks your path anytime you try to get clever with bomb jumping, and sort of feels like it doesn't want you to think outside the box in exploration. If you own 3DS, this game is a must-play.ħh 27m PlayedMechanically superior to the original Metroid II, but lacking in a lot of the heart. ![]() Other than those, I think Samus Returns is a really good game, not only in terms of Metroid but also in terms of every video game. And while the game gives you a good streamlined experience, it might not be to your taste if you're a person who appreciates branching paths and finding your own solutions in video games. But I can acknowledge that the mini-bosses (Metroids) were pretty lackluster as they repeat over and over again. So even though the game is pretty tough and the bosses are more challenging than ever, they still felt like a fair fight and I found myself getting better in a short time. It felt like all the Metroid games' control schemes finally culminated in this game. Just exploration itself felt amazing because there was so much freedom and fluidity in moving and shooting. With the implementation of the melee counter and free aim, the movement set of Samus feels the best in the series. I've felt like the game was meticulously designed to give out the upgrades at the right time, and the bosses at the right time, to maximize the fun. You can always find your way with careful observation and a bit of hint given by the statue. I've met the point of stuck in every other Metroid game, and sometimes that takes hours to solve and ends up ruining the experience, but there was no such thing in Samus Returns. The linearity streamlined the experience to the point that I could sit down and play for hours non-stop. ![]() As a returning Metroid fan I was a bit skeptical about the concept, but after the playthrough, I can say that the trade-offs were worth it. Action-focused means more reliance on the player's skills rather than upgrades and strategy. Linearity means less backtracking and fewer 'where the hell do I need to go' moments, but also means less freedom on the player's side, and fewer places to investigate. Compared to other Metroid games, Samus Returns is a very linear and action-focused game. 11h 30m PlayedSamus Returns is a wake-up call that the series needed. ![]()
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